2024
Digital collage animation, VHS transfer
Winning work of Dazed and Rabanne Arts Factory
!@£$%^&*() was developed through an exploration of my own
relationship with physical devices, shaped by both
technophilia and technophobia. Through chaotic, fast-paced
digital animation, I created a world where humans and
machines move in tandem. We can't quite tell if the machine
and the human are codependent or are cohesive. The
characters embody this tension: technology as something
intimate, comforting, even romantic (e.g. sitting on the toilet
with our phones, sleeping with our devices etc). The human is
no longer a separate being but a peripheral. This environment
is a layered reflection on how technology is deeply entangled
with daily rituals and identity.
Jefferson Hack - “I liked that Lucy’s work is a playful use of new and obsolete digital technologies that talks about the dark side of our relationship to the media. Her late 20th-century video game aesthetics, which mix recent pop culture with the history of art, shows great skill and craftsmanship as well as a clear critique of the post-digital age we are in. I’m excited to see how her career grows as the inaugural winner of the prize.”