2024

Digital collage animation, VHS transfer

Winning work of Dazed and Rabanne Arts Factory 
!@£$%^&*() was developed through an exploration of my own relationship with physical devices, shaped by both technophilia and technophobia. Through chaotic, fast-paced digital animation, I created a world where humans and machines move in tandem. We can't quite tell if the machine and the human are codependent or are cohesive. The characters embody this tension: technology as something intimate, comforting, even romantic (e.g. sitting on the toilet with our phones, sleeping with our devices etc). The human is no longer a separate being but a peripheral. This environment is a layered reflection on how technology is deeply entangled with daily rituals and identity.

Jefferson Hack - “I liked that Lucy’s work is a playful use of new and obsolete digital technologies that talks about the dark side of our relationship to the media. Her late 20th-century video game aesthetics, which mix recent pop culture with the history of art, shows great skill and craftsmanship as well as a clear critique of the post-digital age we are in. I’m excited to see how her career grows as the inaugural winner of the prize.”